Current Sweep Diagnostics
Published pre-fix runs are retained for inspection, but runs with direct tile-control evidence are marked invalid until rerun with real pointer input.
Furthest By Agency Score
Higher means the agent triggered more objective, action-backed game-state milestones during the equal-budget run.
Progress By Level
Bars group achieved checkpoints into tree/resource gathering, crafting, biome and underground self-sufficiency, pre-hardmode bosses, and Wall of Flesh progression.
Agency Accumulation
Step curves show when action-backed progress happened, distinguishing early bursts from late-horizon progress.
Concrete Milestones
Cells show the first elapsed minute at which each model reached inventory, mining, wood, stone, torch, and cavern milestones.
Featured Runs
Preview clips show checkpoint and action windows from the game plus agent transcript. Click through for replay clips and logs.
Engineering Artifacts
Raw run IDs, asset counts, docs, and JSON files are still available, just separated from the main reading path.